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Flip Over Ten active memory challenge

Flip Over Ten

Active memory challenge to build teamwork & strategic thinking.

  • Simple set-up
  • Sharpens observation skills
  • Fosters collaboration
  • Active

Step-by-Step Instructions

This active memory challenge combines physical movement, strategic thinking and collaborative problem-solving. Flip Over Ten requires participants to collectively remember card locations while sequentially revealing them in a prescribed order. The active team-building activity creates natural opportunities for communication, leadership and shared mental mapping. Perfect for corporate training, team development or classroom settings, this active problem-solving exercise demonstrates how group performance improves through iteration and collaborative learning.

Flip Over Ten – Active Memory Challenge
  1. In advance, select ten cards from a regular deck representing Ace (one) to Ten.
  2. Randomly lay these ten playing cards face-down on a table/ground.
  3. Assemble your group about 5 to 10 metres away from the cards, standing behind a line.
  4. Instruct your group to flip over all of the cards, one at a time, in order from Ace to Ten.
  5. Only one person is permitted to move forward of the line and flip one card at a time.
  6. If the value of the card revealed is the next card in the sequence (the first card must be the Ace,) it may remain face-up. Otherwise, the card must be flipped face-down in the same spot.
  7. This process continues, with each person taking turns to flip over one card, before returning behind the line.
  8. Encourage each person in the group to flip a card once before anyone can flip a second card.
  9. Challenge your group to complete the task in the quickest time possible.
  10. Invite your group to play one or more rounds to continuously improve their performance.

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Contributor

Add your Comments...

Have you played this activity? What worked, what didn't work? What type of group? Do you have useful advice for other users? Do you know a fun variation?

Comments (2)

  1. David Piang-Nee

    Nice challenge that would also work well with multiple groups and multiple decks of cards.

    Great for observation and problem solving / strategising.

    Might even have the cards in the same shuffled orders laying down for each group to make it equal for all groups.

    When running for one group, discussion about what motivates us to do better could be point to explore.

    With the competitive nature of multiple groups, it would open discussion on how competition can affect performance.

    • Mark Collard

      All good points David. Another great illustration of how sequencing, framing and reflection strategies can make or break the success of an activity.

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