This icebreaker guessing game creates engagement as teams compete to identify peers through personal clues. Five Clues encourages participants to share interesting facts about themselves while others practice active listening skills. The fun get-to-know-you game works equally well with new groups or existing teams seeking deeper connections. Perfect for workshops, training sessions or classrooms, this interactive icebreaker generates conversation while revealing surprising insights about group members.
Five Clues – Icebreaker Guessing Game
Split your group into randomly picked teams of approx 10-15 people.
Give each person a blank index card, and ask them to secretly write five little-known facts or clues about themselves on the card.
Ask each person to write their name at the bottom of the card.
Collect and shuffle all of the cards.
Challenge each group to correctly identify the person on the card with as few clues as possible.
Read one clue at a time, and award points to the group who guesses correctly.
Continue through all of the cards until everyone has been identified.
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Have you played this activity? What worked, what didn't work? What type of group? Do you have useful advice for other users? Do you know a fun variation?
Wonderful way of getting to know a little bit more about members of the group in a competitive way. This really can be used at any time and not just as an ice breaker as individuals get to reveal more of themselves that might not naturally come up in a conversation.
Depending on the length of the program or size of the groups, this could be played a few times with different clues than the last time.
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Wonderful way of getting to know a little bit more about members of the group in a competitive way. This really can be used at any time and not just as an ice breaker as individuals get to reveal more of themselves that might not naturally come up in a conversation.
Depending on the length of the program or size of the groups, this could be played a few times with different clues than the last time.