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Ah So Ko, playful, fun group circle game involving three distinct gestures

Ah So Ko

Fun group circle game that develops focus, connection & high engagement.

  • Creative
  • Sharpens reflexes
  • Promotes critical thinking
  • Generates energy
  • No props

Step-by-Step Instructions

This fun group circle game creates instant energy through its combination of gestures, sounds and quick reactions. Ah So Ko transforms a simple seated circle into an engaging fun group game that keeps everyone alert and laughing. Teachers and group facilitators value how this pattern-based activity naturally builds focus and group connection whilst maintaining high engagement through playful elimination. The blend of rhythm, concentration and friendly competition makes it perfect for youth groups, camps or classroom settings where mixing fun and attention skills matters.

Ah So Ko – Fun Group Circle Game
  1. Sit your group in a circle, so that everyone can see each other with ease.
  2. Introduce three unique gestures and sounds:
    – Strike one hand quickly under your chin and say a loud “AH.”
    – Strike one hand directly above your head and say a loud “SO.”
    – Finally, strike one hand directly in front of you and say a loud “KO.”
  3. “AH SO KO” are always uttered in this sequence, but by one person at a time.
  4. Indicate that with each strike of a hand, a new person is signalled to give the next gesture.
  5. To begin, one person says “AH” as they point with their hand to their left or right neighbour.
  6. This neighbour must quickly say “SO” as they point with their hand toward their left or right neighbour.
  7. This neighbour must quickly say “KO” and point directly at any other person in the circle.
  8. The person to whom is pointed will restart the sequence from “AH.”
  9. This sequence repeats itself over and over until someone makes a mistake.
  10. Upon a mistake, the group extends their clenched fists towards the centre of the circle, with thumbs pointed up and over their shoulders, shouting “YOU’RE OUTTA THE GAME” to whoever made the error.
  11. The eliminated person will leave the circle and become a ‘heckler’ by distracting others hoping to cause them to make a mistake too.
  12. Meanwhile, the circle re-joins and the person to the left of the one who withdrew must restart the sequence from “AH” within three seconds.
  13. The game continues until one person remains.

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